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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

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Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
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[Music] Bitcoin Billionaire by Remy

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I wish all of these 1000 universes would combine into one

The one thousand universes are:
Real Life, Super Mario, The Legend of Zelda, Pokemon, Sonic the Hedgehog, Crash Bandicoot, Halo, Call of Duty, Earthbound, Five Nights at Freddy’s, DC, Marvel, Ghostbusters, Pac-Man, Mega Man, Bomberman, The Lego Movie, Scooby-Doo, Super Meat Boy, Memes, Wreck-it Ralph, Skylanders, The A-Team, Knight Rider, The Goonies, Mortal Kombat, Street Fighter, Blend S, Vocaloid, UTAU, Spyro the Dragon, The Simpsons, Futurama, Harry Potter, Fantastic Beasts and Where to Find Them, The Lord of the Rings, Mission, Impossible, Gremlins, Gnomeo and Juliet, Powerpuff Girls, Powerpuff Girls Z, Beetlejuice, My Little Pony Friendship Is Magic, My Little Pony Equestria Girls, Black Rock Shooter, Lego Dimensions, Portal, Plants Vs Zombies, Machinarium, Rock 'em Sock 'em Robots, Baldi’s Basics, Puzzle Puppers, Crane Game Toreba, Snipperclips, Puyo Puyo, Kirby, Lego City Undercover, Ninjago, Legends of Chima, Nexo Knights, Diary of a Wimpy Kid, Poptropica, Resident Evil, Peanuts, Robot Chicken, Scribblenauts, Splatoon, ARMS, Bee Movie, Shrek, Octopath Traveler, Bubsy, Drawn To Life, Drawn Together, Toy Story, A Bug’s Life, Finding Nemo, Wall-E, The Good Dinosaur, Inside Out, Captain Underpants, Timmy Failure, Spongebob Squarepants, The Loud House, The Fairly OddParents, Invader Zim, Cow & Chicken, Samurai Jack, Adventure Time, Regular Show, Steven Universe, Clarence, Uncle Grandpa, Plague Inc., Sailor Moon, Ghost Trick, Ace Attorney, Professor Layton, Looney Tunes, Yu Gi Oh, Beyblade, Yo-Kai Watch, Cars, Team Fortress, Half Life, The Sims, Cory In The House, Annoying Orange, My Hero Academia, Mr. Peabody and Sherman, E.T. The Extra Terrestrial, Back to the Future, Rick & Morty, Family Guy, Doki Doki Literature Club, Angry Birds, Fruit Ninja, Jetpack Joyride, Out There, Akinator, Dragon Ball, Super Smash Bros, Star Wars, Charlie and the Chocolate Factory, Lonely Wolf Treat, Syrup and the Ultimate Sweet, First Kiss as a Spooky Soiree, Contract Demon, Romance Detective, Tunnel Vision, KAIMA, Her Tears Were My Light, Mermaid Splash Passion Festival, The Twilight Zone, Disaster Log C, Yandere Simulator, Yanderella, Mikoto Nikki, Mix Ore, The Dark Side of Red Riding Hood, Makoto Mobius, You Me And Empty Words, Shihori Escape, Tsukimi Planet, Full Boko Youchien, Love Live, Menherafflesia, Roco Kingdom, Seer, Mole’s World, Hawaiian Slammers, Planes, Frozen, Tangled, One Piece, Fairy Tail, Naruto, Shin Megami Tensei, Persona, Digimon, No Matter How I Look At It It’s You Guy’s Fault I’m Not Popular!, I Can’t Believe My Little Sister is This Cute, THE [email protected], High School DxD, Hihi Puffy Ami Yumi Show, Momoe Link, Minecraft, Locked Heart, Confess my Love, Transparent Black, Nintendo Badge Arcade, Swapnote, World of Goo, Rayman, Little Inferno, Amazing Alex, Banjo - Kazooie, Yooka-Laylee, Sly Cooper, RWBY, Despicable Me, Nomad of Nowhere, Bravest Warriors, Xenoblade Chronicles, Punch Out!!, Contra, Silent Hill, Tokimeki Memorial, Spelunker, Spelunky, Zork, Bit Trip, VVVVVV, Runman Race Around the World, N, Princess Tomato in the Salad Kingdom, Hitman, Tomb Raider, Metal Gear, Fire Emblem, Animal Crossing, Metroid, Gradius, Zone of the Enders, I Wanna Be The Guy, Jumper, Braid, Alien Hominid, Castle Crashers, Charlie Murder, The Emoji Movie, Castlevania, Animator vs Animation, Brave, Hello Neighbor, The Storey Treehouse, Wacky Game Jokez 4 Kidz, The Nightmare Before Christmas, Bayonetta, Mii, Wario, Donkey Kong, Yoshi, Unikitty!, Sword Art Online, Squid Girl, Slenderman, The Flintsones, The Berenstain Bears, The Jetsons, Okami, Sushi Striker Way of the Sushido, Shovel Knight, Kid Icarus, Jurassic Park, Tom Gates, Art Academy, Fortnite, PLAYERUNKNOWN’S BATTLEGROUNDS, Fallout, The Land Before Time, Doctor Who, The Lego Batman Movie, Himegoto, Marchen Madchen, Bojack Horseman, Total Drama, Toradora, One Punch Man, Attack on Titan, Pleasant Goat and Big Big Wolf, Fullmetal Alchemist, The Wizard of Oz, Super Smosh, Alfred and Poe, Dev Guy, Valentine Panic, Seduce Me The Otome, Trick and Treat, Haruka Winter Dreams, Scratch, 9, The Problem Solverz, Animal Inspector, Liar Liar, Love or Die, MisSHAPEn Love, Pervert&Yandere, Paper Roses, BookSLEEPer, Heartbaked, Lads in Distress, Teletubbies, Thomas & Friends, The Walking Dead, The Big Bang Theory, 13 Reasons Why, F.R.I.E.N.D.S, Gumby, Gravity Falls, Welcome to the Wayne, Tom and Jerry, Baka to Test, Golden Time, Searching, Taken, Charming, Ballerina, Home Improvement, The Sandlot, Flappy Bird, Swing Copters, Turbo, Pocket Protectors, BoxBoy!, The Barefoot Bandits, Letter Quest, Overcooked, Hydlide, Oh Sir!, Taco Man Plays a Video Game, Game Gramps, Pepsiman, Gamestop, VOEZ, DEEMO, Cytus, Kitten Squad, Super Mario Logan, Dr. Stone, Bee and Puppycat, Over the Garden Wall, Star vs The Forces of Evil, Power Rangers, Danny Phantom, The Adventures of Jimmy Neutron Boy Genius, Planet Sheen, Dexter’s Laboratory, Foster's Home for Imaginary Friends, Chowder, The Amazing World of Gumball, We Bare Bears, Felix the Cat, Bendy and the Ink Machine, Outbreak Company, Tokyo Mew Mew, Puella Magi Madoka Magica, Card Captor Sakura, Ghostmates, Smosh, Bunsen is a Beast, Coco, Monsters Inc., The Incredibles, Spirited Away, Becky Prim, Kim Possible, Meet the Robinsons, The Little Mermaid, Zootopia, Taiko no Tatsujin, Alien, The Lego Ninjago Movie, Gundam, The Muppets, Alf, Neon Genesis Evangelion, The X-Files, Godzilla, Final Destination, Ice Age, Lilo and Stitch, RoboCop, The Terminator, Saw, The Purge, 50 Shades of Grey, Tron, Dead Space, Overwatch, Fatal Fury, Ratchet and Clank, Jak and Daxter, Tekken, A Boy and his Blob, Ace Combat, Master Higgins, Adventures of Lolo, Aero the Acro-bat, Ape Escape, Asteroids, Battletoads, Spooky’s House of Jumpscares, The Call of Cthulhu, Chibi-Robo, Frankenstein, Dracula, Boku no Pico, Burger Time, Citrus, Putt-Putt, Pajama Sam, Prison Tycoon, RollerCoaster Tycoon, Restaurant Empire, Frogger, Freddi Fish, Fatty Bear, Spy Fox, Gal Gun, Game & Watch, Guitar Hero, Rock Band, The Man With The Invisible Trousers, The Curious Case of Benjamin Button, Passpartout, Just Dance, Sega Hard Girls, Kinectimals, Left 4 Dead, Life is Strange, LittleBigPlanet, LovePlus, Nights, Naughty Bear, Ted, Houdini (2014 Movie), Q*bert, Pixels, Touhou Project, Toejam and Earl, The Oregon Trail, The Organ Trail, Yakuza, Mall Tycoon, Zoo Tycoon, Yukon Trail, Detention, The Nutshack, LazyTown, Purgatory, Desolate Village, The Desolate Hope, The Pilgrim’s Progress, Captain Bible, Bad Milk, Journey to the West, Death Squared, Watch_Dogs, Sleeping Dogs, Paletta, Wrecking Crew, Sara is Missing, Simulacra, Welcome to the Game, Rides with Strangers, A Normal Lost Phone, Mogeko Castle, Wadanohara and the Great Blue Sea, Little Nightmares, Little Einsteins, Sally Face, Fran Bow, Kick the Buddy, Strange Case of Dr Jekyll and Mr Hyde, Phineas and Ferb, Big Nate, Nate is Late, The Ring, Inanimate Insanity, Winx Club, Tinkerbell, Sausage Party, The Lord of the Rings, Duck Hunt, Starfox, F-Zero, Enchanted, Roblox, Hearthstone, Talking Tom, Crossy Road, Granny, The Titanic, Dexter, How I Met Your Mother, El Tigre, Mucha Lucha, The Book of Life, Cuphead, Waterworld, GradeAUnderA, Foodfight!, Cyanide and Happiness, JoJo’s Bizarre Adventure, The Grim Adventures of Billy and Mandy, The Brave Little Toaster, PlayStation, Scott Pilgrim vs The World, Club Penguin, Sonic.exe, Pivot Stick Animator, Mr. Bean, Skitzo, Captain N The Game Master, Waluigi Travels Through The Multiverse, Parappa the Rapper, God of War, Uncharted, Bioshock, Paperboy, Gauntlet, 720°, Marble Madness, Spy vs Spy, Xbox, A Kingdom for Keflings, Cloudberry Kingdom, Girls Like Robots, Can Your Pet, Snail, Snail Bob, The King’s Avatar, King’s Knight, King’s Quest, Monster Bark, Haunt the House, Detective Grimoire, Sort the Court, Wallace and Gromit, Frankenweenie, Atelier, Recetterar An Item Shop’s Tale, Tales Of, Lost Sphear, PETA, Cooking Mama, Gish, Aquaria, Owlboy, Alex Kidd, Space Channel 5, Mighty no. 9, Blaster Master, Vroom in the Night Sky, Azure Striker Gunvolt, Senran Kagura, Disgaea, The Legend of Dark Witch, Pico’s School, Riddle School, Clock Crew, Lock Legion, Steamshovel Harry, Bionicles, Hero Factory, Alien Conquest, XCOM, Chantelise, Yobi’s Basic Spelling Tricks, The House of the Dead, The Typing of the Dead, Cartoon All-Stars to the Rescue, Where’s Wally?, Where’s Waldo?, Where in the World is Carmen Sandiego, Adam Ruins Everything, South Park, The Human Centipede, CollegeHumor, Kingdom Hearts, King Kong, Friday the 13th, Nightmare on Elm Street, Edward Scissorhands, Devil May Cry, Final Fantasy, Food Wars! Shokugeki no Soma, DanTDM, Anthony Padilla, The Hunchback of Notre Dame, Teenage Mutant Ninja Turtles, Who Framed Roger Rabbit?, Angry Video Game Nerd, James Bond, Epic, Dance Dance Revolution, Edd Edd n’ Eddy, Hey Arnold, Codename Kids Next Door, Back to Backspace, Big City Greens, Danger Planet, Twelve Forever, Infinity Train, Jack & Jill (Adam Sandler), Red Dog, Air Bud, 101 Dalmations, Element Animations, The Suite Life of Zack & Cody, That’s So Raven, Milo Murphy’s Law, Even Stevens, The Adventures of Pete & Pete, Malcolm in the Middle, Hotel Transylvania, DuckTales, Elena of Avalor, Sofia the First, The Proud Family, The Emperor’s New Groove, American Dragon Jake Long, Fanboy & Chum Chum, Fish Hooks, Smart House, Invisible Dad, Tender Loving Care, My Magic Dog, Boy Meets World, Sabrina the Teenage Witch, Shorty Mc Shorts’ Shorts, Shezow, Call of Duty Dog, Sonic for Hire, Video Game Violence Saves the World from Violent Video Games, Doge, Nyan Cat, Wolfychu, Lilypichu, Emirichu, TheOdd1sOut, Domics, Jaiden Animations, Game Theory, Dorkly, Pokemon Rusty, The Greatest Showman, Doodle Jump, Happy Jump, Seen, Color Switch, Agar.io, Slither.io, Cookie Clicker, Donut County, Bitcoin Billionaire, Paper.io, Highschool Romance, Highschool Possession, Nekopara, Ren'Py, Voltron Legendary Defender, Wander Over Yonder, Kablam!, Doug, Avatar The Last Airbender, The Legend of Korra, Garfield, Calvin & Hobbes, Lego DC, Lego Friends, FL Studio, R.O.B., The Texas Chainsaw Massacre, Ice Climber, Captain Commando, Dr. Horrible’s Sing-Along Blog, Papers Please, Blocksworld, Ironpants, Happy Wheels, The Truman Show, EdTV, Duck Life, The Average Everyday Adventures of Samantha Browne, Cinderella Phenomenon, Our Home (visual novel), A Day in the Life of a Slice of Bread, a(t)rium, Date (almost) Anything Simulator, [email protected], Stalker & Yandere, Tealy & Orangey, Geometry Dash, Duck Season, Ginosaji - The Horribly Slow Murderer with the Extremely Inefficient Weapon, McDonald’s, Karate Kid, Llamas with Hats, The Misfortune of Being Ned, Super Hexagon, Perfect Dark, Devil World, Balloon Fight, h3h3Productions, Gnoggin, Yo Gabba Gabba, Crazy Frog, Angels of Death, Imaginary Friends (RPG), Cherry Tree High Comedy Club, Pony Island, HuniePop, Tattletail, Corpse Party, Friendship (RPG), Aria’s Story, 1bitheart, Leftway, Tim’s Birthday, Ib, GLITCHED, Amnesia, The Stanley Parable, Long Live the Queen, Draw a Stickman, QWOP, GIRP, Papa’s Games, Whale Trail, 5 Minutes to Kill Yourself, Doodle God, Free Icecream, The Fancy Pants Adventures, Fireboy & Watergirl, 60 Seconds, 60 Parsecs, Getting Over It, Sexy Hiking, I Am Bread, Surgeon Simulator, RapeLay, Mister Mosquito, Cubivore, Custer’s Revenge, Pizza Chef (Atari 2600), Postal, Hatred, Leisure Suit Larry, Jones in the Fast Lane, Manhunt, Hatoful Boyfriend, Bully, Night Trap, Mass Effect, House Party, Who’s Your Daddy, Second Life, Shower With Your Dad Simulator 2015, What’s Under Your Blanket!?, Battle Raper, The Maiden Rape Assault - Violent Semen Inferno, Hetalia, Ouran High School Host Club, Rinse and Repeat, DeviantArt, Mystic Messenger, Moemon, Segagaga, Football Manager, CrossFire, Flicky, Captain Novolin, Sega Bass Fishing, Hiragana Pixel Party, Captain Rainbow, The Wonderful 101, The Elder Scrolls, Caller’s Bane, Cobalt, Candy Crush, Sharknado, Who Killed Captain Alex, Archie Comics, Smokey Bear, McGruff the Crime Dog, Neighbours from Hell, Neighbors from Hell, Danganronpa, VeggieTales, Oshi High School Battle, Teleporting Fat Guy (Animated Series), Smosh Babies, Planets (Shut Up! Cartoons), The Day My Bum Went Psycho, The Day My Butt Went Psycho, What’s With Andy?, The Andy Griffith Show, Leave it to Beaver, Pikmin, Face Raiders, Part Timers, Trollface Quest, Coraline, Aladdin, Chibi Miku San, This Man Sono Kao o Mita Mono ni wa Shi o, Vsauce, Kirarin Revolution, Stellar Theatre, Hanazuki Full of Treasures, Penn Zero Part Time Hero, The Croods, Shawn the Sheep, Shakugan no Shana, Early Man, Walking with Dinosaurs, League of Angels, League of Legends, World of Warcraft, Starcraft, Stardew Valley, Rune Factory, Story of Seasons, Harvest Moon, Botanicula, Fingered, Lucky Star, Akame ge Kill, Kill la Kill, Cowboy Bebop, Recovery of an MMO Junkie, KonoSuba, God’s Blessing on this Wonderful World!, Natsuiro Haisukuru★Seishun Hakusho ~Tenkou Shonichi no Ore ga Osananajimi to Saikai shitara Houdoubuin ni Sarete ite Gekisha Shounen no Hibi wa Sukuupu Dairenpatsu de Igai to Motemote nanoni Nazeka Mai Memori wa Pantsu Shashin Bakkari toiu Genjitsu to Mukiainagara Kangaeru Hitonatsu no Shima no Gakuen Seikatsu to Sekirarana Koi no Yukue.~, Short Circuit, Boyhood, Honey, I Shrunk the Kids, In Another World with My Smartphone, Wizard101, Sociolotron, Lego Island, RuneScape, Façade, Bad Rats, Iron Soul, Crisis City, Space Dude, Lula, Money Town, The Magic School Bus, Soda Drinker Pro, I Was A Sword When I Reincarnated, My Reincarnation as a Hot Spring in a Different World is Beyond Belief ~ It's Not Like Being Inside You Feels Good or Anything!?, Island, Crush Crush, Yandere I Love You So I Want to Kill You, Kimi to Kanojo to Kanojo no Koi, Kimi to mita sora no uta, City Connection, Cinders, AdVenture Capitalist, Tiny Tower, Pocket Planes, Pocket Trains, Pocket Frogs, I Am [Shape], Melancholic, Stargazer (song), Love Trial, Pou, One Chance, Dear Diary The Secrets of Anna, Episode, Kim Kardashian Hollywood, Sabreman, Kameo Elements of Power, It’s Mr. Pants, Whatever Happened to... Robot Jones?, Snakes on a Plane, Crazy Rich Asians, Soul Eater, 911 Operator, Ultra Series, The Adventures of Kid Danger, Johnny Test, Brawl in the Family, Meteor 60 Seconds, OK K.O Let's Be Heroes!, BoBoiBoy, DragonVale, Crush the Castle, Demonic Crepes, Barbie, Lego Elves, Spy Kids, Baby Geniuses, Laserblast, Giftpia, Panel De Pon, Shin Onigashima, The Mysterious Murasame Castle, nigahiga, Dragon City, Clash of Clans, Keep Talking and Nobody Explodes, My Life as a Teenage Robot, Gender Bender DNA Twister Extreme, Inuyasha, Inuyashiki, Scream, Manual Samuel, Flipping Death, Tiny Thief, Boom Beach, Reigns, The Escapists, A Hat in Time, Murder Police, Dragalia Lost, Aqua Teen Hunger Force, Dora the Explorer, Doraemon, Inception, The Matrix, Fight Club, The Godfather, We Bought a Zoo, White Chicks, Dumb and Dumber, BASEketball, The Breakfast Club, Donnie Darko, The Devil Wears Prada, Darkwing Duck, Jaws, Mean Girls, The Room, Lost, Never Been Kissed, Tarzan, The Sixth Sense, The Help, The Shining, Rocky, Sing, Blade Runner, Cut the Rope, Enter the Ninja, Surf Ninjas, Jazza, Dork Diaries, Lifeline, Project Hyrax, Future Diary, Panty & Stocking with Garterbelt, Todo Today, Happy Heroes, Asura’s Wrath, ZONE, 3 Ninjas, Dragon Quest, The Uncle Dolan Show, Jonny Quest, Space Ghost, Chipper & Sons Lumber Co., One Night Stand, GEICO, Dodo, Transformers, Bravely Default, Henry Danger, SMG4, Meta Runner, Rumble Roses, Mystical Ninja, Bio Miracle, Pop’n Music, Star Soldier, The Legendary Starfy, Gears of War, Drakengard, NieR, Nintendo Labo, Earth-chan, Rage Comics, Advice Animals, Buddhism, Bakusou Yankee Damashii, Hanjuku Hero, Mana, Front Mission, EverQuest, Radiata Stories, Brave Fencer Musashi, SaGa, Grandia, Heavy Metal Thunder, Code Age, Fantasy Earth Zero, Valkyrie Profile, Silpheed, Project Sylpheed, Concerto Gate, Odin Sphere, The World Ends With You, Star Ocean, Exit (Video Game), SCP Foundation, A Certain Magical Index, Fate, ‘Splosion Man, I Am Setsuna, Megamind, Re: Zero - Starting Life In Another World, Black Mirror, osu!, Celeste, Red vs. Blue, That Time I Got Reincarnated as a Slime, Sit ‘N Survive, The Boys, Negative Nancy, Viewtiful Joe, DAEMON X MACHINA, Astral Chain, Job Simulator, Dungeons and Dragons, Homestuck, & The Holy Bible.
Found this on Thedouchebaggenie
submitted by thegreatestoneofall to TheMonkeysPaw [link] [comments]

[For Hire] Marketing and SEO

My name is Zack Frederick and I started doing marketing several years ago as i began my first yoga ‘e-business', realising very quickly that the difference between me and the next John Doe wasn’t the product but the presentation. So I set about, by trial and error, learning how I could sell more Yoga mats than John Doe. It wasn’t long before I realised I was very good at the marketing aspect, and I didn’t really like things like warehousing and distribution.
Today I’m most interested in building reports, designing paid campaigns and helping with Instagram.
I’ve compiled a few free tips for general marketing and SEO.

Brand awareness

First off. Influencers will not magically make your website successful. You have to be your own influencer. Over my tenor, I have spent thousands on social media analysis, rebranding and learning tricks like sticking state names across American products or even changing the colour of my website depending on the demographics of my audience. Spoilers, guys love red. Here’s an example data set. https://imgur.com/gallery/7OHIx
Last year, I ran a campaign for one of my shoe clients, and we used the pride of state consumers to grow his shoe business. I researched the best colours to use for different states and gave him a list, we put the state names across his shoes and marketed directly to them through instagram. It wasn’t long before his conversion metrics were soaring.
Here's an example report from one of my clients - https://prnt.sc/iisqv8

Value

I have worked with a lot of musicians, a big part of them started with low view, audio-only videos. I learnt quickly that for them to achieve success they had to provide value, so i told them to create videos. They did and then ta-da, they had 4500 views when they only had 200 view music videos before. For the next step, I even got them contacts with massive digital celebrities. My proudest connection having been ‘Ninja’ during the height of his fortnite campaign, I organised the marketing behind several viral Fortnite music parodies with now millions of views.

Trend riding

Make use of trends in your business. If something is so mainstream and big, why ignore it? In the past I have made use of the political trends in the American election with trump AND hillary brands on some of my clients products, with the pro trump and pro hillary supporters wanting to sport their political beliefs no matter the cost.
I see a lot of website based businesses underuse social media with broad attempts at Facebook ads and Instagram ads, ill go to digital marketing agencies and see they either have no social following or a huge botted one. It's a terrible idea to buy followers, if you want to cut corners then you should look at buying a smaller business with a bigger social following.
Here’s the impressions from a tweet I made on the first day of creating a company a twitter platform and using trend riding and collaboration to grow it https://prnt.sc/huziu6 4K Impressions on one tweet in 15 minutes - we hit 80k impressions in the first day. I did this from simply mimiking the formula for success from a similiar company account, i don't want to try change the magic formula for success.

Direction

Adapt

You really do have to stay in touch with your business to know what's working and what isn't, companies like Toys R Us refused to do that and stuck with huge stockpiles of star wars toys and then they collapsed. Blockbusters where ahead of the curve for digital movies and then they refused to change, Netflix changed and Netflix won. Amazon learnt to use online selling and left companies like Tescos with financial crisis.
The big boom in marketing that I’ve seen is social media marketing, marketers can create huge social following for companies and use that platform to sell content for extremely low costs in comparison to the tens of thousands it costs to use other platforms such as radio. Social media marketing has become somewhat controversial, but it is important to always stay open minded.

Collaboration** & Viral content

I can not stress the importance of working with other people. Every billionaire i know of has had a mentor, every big company success story had business partners. I've had far more success in clients who have listened to me and done collaborative work with digital celebs, with a dog product business making thousands of sales when they worked with vlogger Zoella and gave her free products.
Viral content is very important because every Youtuber with over 1 million subscribers has started off big and managed to keep it big, nobody grinded and slowly rose up at an equal exponent. Hard work is fine but being consistent and mixing it up, copying the viral content of others is an easy way of bringing in secondary viewership and traffic. Pewdiepie, the biggest youtuber on the planet, started with viral horror content. Ninja, the biggest streamer, grinded for 7 years but only truly struck gold with the virality of Fortnite. So it makes sense to repeat their methods.

Key words

It is an obvious thing to say but it's neglected, key words are very important. I had a crypto business come to me and ask why their site wasnt doing very well, and i looked through it and saw they never mentioned anything beyond bitcoin. Bitcoin is a very expensive key word to market, with costs of the raw word being as high as 38$ per click. I had to bring them down to earth with harsh truths, i rewrote their entire site using SEM tools in mind - with key words and phrases like "Altcoin exchange" and using the names of the top 100 altcoins across the site.

SEO

Search Engine Optimisation is the name given to increasing the value and raw volume of your organic traffic. A successful website always wants as many of the most likely consumer base to encounter their product because that’s the hardest point of digital business. Your websites SEO is determined by crawlers which regularly check up on your website and update their index which is later used by an algorithm to order results when someone ‘googles’ something.
Today I’m going to be talking you through some key points about SEO that I personally audit for businesses.

Domains

Https://Www.Example.Com is an example of something we call a ‘root domain’ which is made up of protocol (https://) subdomain (www.) domain name (example) and top-level domain (.com). These are the basic parts. It’s important that the protocol is the best and safest it can be or else google will punish you. It’s also important your domain name and top-level domain are appropriate and readable. The words used in your subdomain can also affect how customers interpret your website, websites can be named after their market base for easy marketing. In addition, the age and previous registrations of your domain matter. It’s important these factors are appropriately considered in your website. Be minimal with subdomains.

Targeting

Google knows where it’s users are and what they’re using from their browser data, IPs and MACs and then matches them with websites in their areas or appropriate to searches. Ever since the infamous 2016 update ‘Possum’ it is not something you can ignore. Even jobs based websites had to use the meta data ‘Jobs Schema’ (from 2017 onwards) to tell google where your website was focused. Location specific landing pages matter. You have to pay credence to DNS (domain name server) and Glue to keep TTL (time to load) and mobile in mind, especially with more mobile users than ever. CMS (customs) is also part of this discussion: themes and plugins are a factor in Google’s ranking. One way to improve TTL is through CDN’s and we have to consider how we approach them to rank better. Sometimes, you might face penalties and there are ways to know; that’s a little too hard to explain here but PM me for more.

Content

Nobody loves a book more than google. Robots will read all your website, even the stuff humans don’t bother with. Things like duplication will annoy Google who doesn’t like reading things twice. CTA’s (buttons basically) have to go somewhere nice and if they don’t work properly google will punish you. Human biases are important too. The user experience will effect their retention and Google will clock that. There’s also lots of minor things that can stack up: Filenames (help you rank on Images) Thin content (Google sees it as lazy) phrase diversity (spamming key words is noticed) and URL structures too! Make sure your in and outbound links are healthy as well as having keyword mapping where you assign the correct words to the right pages. Make sure your anchor texts (viewable when linking) are descriptive yet succinct. And finally: link velocity, a healthy eco system of link building is important to longevity and renewed SEO.

Technical Stuff.

Consistent anchor elements are important to prevent 404s. Don’t use abbreviations with naming files and folders. Limit use of dates for file folder names. Your site architecture has to be simple and close to the root domain so the click depth isn’t too great! Links to and from your site can’t be dead ends, and use breadcrumbs! Be wary of canonical issues from similar content across multiple URLs. Treat Cookies and Session IDs properly, privacy laws are ever changed and mismatching them can be dangerous. There’s lots more to go into like header status codes, site maps, GSC Crawl Errors but Reddit has a text limit so I’ve deleted some of my post.

PM me if interested in my services or with questions.

~28-35 USD hourly
submitted by Draemeth to forhire [link] [comments]

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.

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The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by ka11en to CryptoCurrencies [link] [comments]

JAY-Z’s Music Streaming Service TIDAL Purchased $7 Million Worth of SENSO Tokens

JAY-Z’s Music Streaming Service TIDAL Purchased $7 Million Worth of SENSO Tokens

https://preview.redd.it/yurv3juyekj51.png?width=1140&format=png&auto=webp&s=d0105bc2404756bba537b5bc703e69ad75c7ef72
TIDAL, high-fidelity music and video streaming service owned by JAY-Z, Lil Wayne, Rihanna, Calvin Harris, Daft Punk, and Chris Martin, has purchased $7 million worth of SENSO. This ERC-20 token functions as the in-platform token of Sensorium Galaxy — a social VR platform that allows users to communicate in a new way, attend concerts, dance performances in a virtual alternate universe.
This sizable purchase is the result of an exclusive partnership agreement signed between the companies to enable artists on TIDAL to stream their content in the Sensorium Galaxy. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
As its name suggests, the Sensorium Galaxy consists of multiple worlds that serve as content hubs. The public launch of the platform is scheduled for the first half of 2021 with the release of two worlds: Prism and Motion. By immersing themselves with a VR headset, users can explore these different locations, socializing with other participants and attending events organized by the leaders of the entertainment industry. To ensure that everyone gets a chance to join Sensorium Galaxy, the platform will also be available for PC, Android, and iOS devices.
The collaboration between Sensorium Galaxy and TIDAL is one step forward in the development of the platform, which already counts on the support of Yann Pissenem, founder of Ushuaïa Ibiza and Hï Ibiza nightclubs, and the dance superstar Sergei Polunin.
Sensorium Galaxy works with Unreal Engine 4 to offer AAA graphics in a virtual reality set up. Platform developers also leverage artificial intelligence so that avatars can learn from users and subsequently exist autonomously, attending specific events, or establishing contacts with other participants based on the user’s preferences. The use of AI is a distinctive aspect of Sensorium Galaxy, as it could potentially help users achieve “digital immortality.”
At the core of Sensorium Galaxy are SENSO — ERC-20 tokens that function as currency inside the virtual ecosystem. With these tokens, users can purchase tickets to multiple activities, premium subscriptions, and add-ons to customize their avatars. The company plans to acquire over 1.8 million users by 2022.
To date, SENSO is listed on renowned cryptocurrency exchanges, such as Bittrex, KuCoin, Bitcoin.com and HitBTC.
Sensorium Corporation, the technology company behind this development, was founded in 2018 by billionaire Mikhail Prokhorov and has so far attracted over $100 million in private investments. In a recent interview with Forbes, Prokhorov outlined the huge potential of combining VR and AI technologies to “fix” what he described as a crisis in the current digital communications landscape. “The combination of VR and AI creates unique opportunities for developing new platforms where users can seamlessly interact with the virtual environments and between each other. We are confident that the development of a new way of communication in virtual setups, along with the limitless possibilities for individual and collective self-realization in those digital environments, will result in massive business opportunities”
In this regard, Tibon adds that “the Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way.”
Source
submitted by james14cunningham to ICOAnalysis [link] [comments]

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.

https://preview.redd.it/mp39td3hnkj51.png?width=680&format=png&auto=webp&s=867bb683b74ecb3b3a68e35ac34cd6d7e6956463
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by ka11en to BlockchainStartups [link] [comments]

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.

https://preview.redd.it/ihhbd0wimkj51.png?width=680&format=png&auto=webp&s=52d08e95b01b4f40dd12377ebe369ce484e30c1a
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by ka11en to CryptoCurrencyTrading [link] [comments]

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.

SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.

https://preview.redd.it/lwb5iwd9nkj51.png?width=680&format=png&auto=webp&s=90ec1f58676fb40491a6c04787aeeee8e747dd9f
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by ka11en to Crypto_General [link] [comments]

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.

https://preview.redd.it/jm5r3fizmkj51.png?width=680&format=png&auto=webp&s=fa1a8ca9826e564ca61fdbc70a3808d4650c8cee
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by ka11en to altcoin_news [link] [comments]

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.

The global cryptocurrency exchange Bittrex Global has announced the listing of SENSO token, the in-platform currency of Sensorium Galaxy, a social VR platform that rethinks the way people interact with each other and experience the arts.
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.
https://preview.redd.it/htm46uaxnkj51.png?width=680&format=png&auto=webp&s=9712a8f5836abda8b547e702995c959417cbaa71
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by ka11en to CryptocurrencyICO [link] [comments]

[For Hire] Marketing and SEO

My name is Zack Frederick and I started doing marketing several years ago as i began my first yoga ‘e-business', realising very quickly that the difference between me and the next John Doe wasn’t the product but the presentation. So I set about, by trial and error, learning how I could sell more Yoga mats than John Doe. It wasn’t long before I realised I was very good at the marketing aspect, and I didn’t really like things like warehousing and distribution.
Today I’m most interested in building reports, designing paid campaigns and helping with Instagram.
I’ve compiled a few free tips for general marketing and SEO.

Brand awareness

First off. Influencers will not magically make your website successful. You have to be your own influencer. Over my tenor, I have spent thousands on social media analysis, rebranding and learning tricks like sticking state names across American products or even changing the colour of my website depending on the demographics of my audience. Spoilers, guys love red. Here’s an example data set. https://imgur.com/gallery/7OHIx
Last year, I ran a campaign for one of my shoe clients, and we used the pride of state consumers to grow his shoe business. I researched the best colours to use for different states and gave him a list, we put the state names across his shoes and marketed directly to them through instagram. It wasn’t long before his conversion metrics were soaring.
Here's an example report from one of my clients - https://prnt.sc/iisqv8

Value

I have worked with a lot of musicians, a big part of them started with low view, audio-only videos. I learnt quickly that for them to achieve success they had to provide value, so i told them to create videos. They did and then ta-da, they had 4500 views when they only had 200 view music videos before. For the next step, I even got them contacts with massive digital celebrities. My proudest connection having been ‘Ninja’ during the height of his fortnite campaign, I organised the marketing behind several viral Fortnite music parodies with now millions of views.

Trend riding

Make use of trends in your business. If something is so mainstream and big, why ignore it? In the past I have made use of the political trends in the American election with trump AND hillary brands on some of my clients products, with the pro trump and pro hillary supporters wanting to sport their political beliefs no matter the cost.
I see a lot of website based businesses underuse social media with broad attempts at Facebook ads and Instagram ads, ill go to digital marketing agencies and see they either have no social following or a huge botted one. It's a terrible idea to buy followers, if you want to cut corners then you should look at buying a smaller business with a bigger social following.
Here’s the impressions from a tweet I made on the first day of creating a company a twitter platform and using trend riding and collaboration to grow it https://prnt.sc/huziu6 4K Impressions on one tweet in 15 minutes - we hit 80k impressions in the first day. I did this from simply mimiking the formula for success from a similiar company account, i don't want to try change the magic formula for success.

Direction

Adapt

You really do have to stay in touch with your business to know what's working and what isn't, companies like Toys R Us refused to do that and stuck with huge stockpiles of star wars toys and then they collapsed. Blockbusters where ahead of the curve for digital movies and then they refused to change, Netflix changed and Netflix won. Amazon learnt to use online selling and left companies like Tescos with financial crisis.
The big boom in marketing that I’ve seen is social media marketing, marketers can create huge social following for companies and use that platform to sell content for extremely low costs in comparison to the tens of thousands it costs to use other platforms such as radio. Social media marketing has become somewhat controversial, but it is important to always stay open minded.

Collaboration** & Viral content

I can not stress the importance of working with other people. Every billionaire i know of has had a mentor, every big company success story had business partners. I've had far more success in clients who have listened to me and done collaborative work with digital celebs, with a dog product business making thousands of sales when they worked with vlogger Zoella and gave her free products.
Viral content is very important because every Youtuber with over 1 million subscribers has started off big and managed to keep it big, nobody grinded and slowly rose up at an equal exponent. Hard work is fine but being consistent and mixing it up, copying the viral content of others is an easy way of bringing in secondary viewership and traffic. Pewdiepie, the biggest youtuber on the planet, started with viral horror content. Ninja, the biggest streamer, grinded for 7 years but only truly struck gold with the virality of Fortnite. So it makes sense to repeat their methods.

Key words

It is an obvious thing to say but it's neglected, key words are very important. I had a crypto business come to me and ask why their site wasnt doing very well, and i looked through it and saw they never mentioned anything beyond bitcoin. Bitcoin is a very expensive key word to market, with costs of the raw word being as high as 38$ per click. I had to bring them down to earth with harsh truths, i rewrote their entire site using SEM tools in mind - with key words and phrases like "Altcoin exchange" and using the names of the top 100 altcoins across the site.

SEO

Search Engine Optimisation is the name given to increasing the value and raw volume of your organic traffic. A successful website always wants as many of the most likely consumer base to encounter their product because that’s the hardest point of digital business. Your websites SEO is determined by crawlers which regularly check up on your website and update their index which is later used by an algorithm to order results when someone ‘googles’ something.
Today I’m going to be talking you through some key points about SEO that I personally audit for businesses.

Domains

Https://Www.Example.Com is an example of something we call a ‘root domain’ which is made up of protocol (https://) subdomain (www.) domain name (example) and top-level domain (.com). These are the basic parts. It’s important that the protocol is the best and safest it can be or else google will punish you. It’s also important your domain name and top-level domain are appropriate and readable. The words used in your subdomain can also affect how customers interpret your website, websites can be named after their market base for easy marketing. In addition, the age and previous registrations of your domain matter. It’s important these factors are appropriately considered in your website. Be minimal with subdomains.

Targeting

Google knows where it’s users are and what they’re using from their browser data, IPs and MACs and then matches them with websites in their areas or appropriate to searches. Ever since the infamous 2016 update ‘Possum’ it is not something you can ignore. Even jobs based websites had to use the meta data ‘Jobs Schema’ (from 2017 onwards) to tell google where your website was focused. Location specific landing pages matter. You have to pay credence to DNS (domain name server) and Glue to keep TTL (time to load) and mobile in mind, especially with more mobile users than ever. CMS (customs) is also part of this discussion: themes and plugins are a factor in Google’s ranking. One way to improve TTL is through CDN’s and we have to consider how we approach them to rank better. Sometimes, you might face penalties and there are ways to know; that’s a little too hard to explain here but PM me for more.

Content

Nobody loves a book more than google. Robots will read all your website, even the stuff humans don’t bother with. Things like duplication will annoy Google who doesn’t like reading things twice. CTA’s (buttons basically) have to go somewhere nice and if they don’t work properly google will punish you. Human biases are important too. The user experience will effect their retention and Google will clock that. There’s also lots of minor things that can stack up: Filenames (help you rank on Images) Thin content (Google sees it as lazy) phrase diversity (spamming key words is noticed) and URL structures too! Make sure your in and outbound links are healthy as well as having keyword mapping where you assign the correct words to the right pages. Make sure your anchor texts (viewable when linking) are descriptive yet succinct. And finally: link velocity, a healthy eco system of link building is important to longevity and renewed SEO.

Technical Stuff.

Consistent anchor elements are important to prevent 404s. Don’t use abbreviations with naming files and folders. Limit use of dates for file folder names. Your site architecture has to be simple and close to the root domain so the click depth isn’t too great! Links to and from your site can’t be dead ends, and use breadcrumbs! Be wary of canonical issues from similar content across multiple URLs. Treat Cookies and Session IDs properly, privacy laws are ever changed and mismatching them can be dangerous. There’s lots more to go into like header status codes, site maps, GSC Crawl Errors but Reddit has a text limit so I’ve deleted some of my post.

PM me if interested in my services or with questions.

~28-35 USD hourly
submitted by Draemeth to forhire [link] [comments]

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.

https://preview.redd.it/sfzq2i4sxjk51.png?width=1920&format=png&auto=webp&s=4ccaf13d9b9eb5009455bfed34ae37c3efef442d
The token purchase from TIDAL, a high-fidelity entertainment streaming service with over 3 million users globally, is the result of a partnership agreement to give artists listed on that service exclusive access to stream their content in the Sensorium Galaxy platform. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
Aside from TIDAL artists, Sensorium Galaxy works in close collaboration with Yann Pissenem, the mastermind behind Ushuaïa Ibiza and Hï Ibiza — two of the hottest nightlife hubs in the world. Dance superstar Sergei Polunin is also a supporter of Sensorium Galaxy, and his jaw-dropping performances are being recreated in virtual reality. The platform is scheduled for release in H1 2021.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by james14cunningham to CryptoMarkets [link] [comments]

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens

SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.

https://preview.redd.it/9cs2ay36yjk51.png?width=1920&format=png&auto=webp&s=5b3a8245f018fc82e9aa7f8abc3722c3d598dbae
The token purchase from TIDAL, a high-fidelity entertainment streaming service with over 3 million users globally, is the result of a partnership agreement to give artists listed on that service exclusive access to stream their content in the Sensorium Galaxy platform. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
Aside from TIDAL artists, Sensorium Galaxy works in close collaboration with Yann Pissenem, the mastermind behind Ushuaïa Ibiza and Hï Ibiza — two of the hottest nightlife hubs in the world. Dance superstar Sergei Polunin is also a supporter of Sensorium Galaxy, and his jaw-dropping performances are being recreated in virtual reality. The platform is scheduled for release in H1 2021.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by james14cunningham to CryptoAirdrop [link] [comments]

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens

SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.

https://preview.redd.it/kt73f7igyjk51.png?width=1920&format=png&auto=webp&s=a1b4ad67e79b85ea63b23ae0c8cac8b0697508c9
The token purchase from TIDAL, a high-fidelity entertainment streaming service with over 3 million users globally, is the result of a partnership agreement to give artists listed on that service exclusive access to stream their content in the Sensorium Galaxy platform. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
Aside from TIDAL artists, Sensorium Galaxy works in close collaboration with Yann Pissenem, the mastermind behind Ushuaïa Ibiza and Hï Ibiza — two of the hottest nightlife hubs in the world. Dance superstar Sergei Polunin is also a supporter of Sensorium Galaxy, and his jaw-dropping performances are being recreated in virtual reality. The platform is scheduled for release in H1 2021.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by james14cunningham to BlockchainStartups [link] [comments]

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.

https://preview.redd.it/qx95v6h0yjk51.png?width=1920&format=png&auto=webp&s=2ba97d1b375a5292d3fcae96d6689472feccf23a
The token purchase from TIDAL, a high-fidelity entertainment streaming service with over 3 million users globally, is the result of a partnership agreement to give artists listed on that service exclusive access to stream their content in the Sensorium Galaxy platform. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
Aside from TIDAL artists, Sensorium Galaxy works in close collaboration with Yann Pissenem, the mastermind behind Ushuaïa Ibiza and Hï Ibiza — two of the hottest nightlife hubs in the world. Dance superstar Sergei Polunin is also a supporter of Sensorium Galaxy, and his jaw-dropping performances are being recreated in virtual reality. The platform is scheduled for release in H1 2021.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by james14cunningham to altcointrading [link] [comments]

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens

SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.

https://preview.redd.it/zjds43xmyjk51.png?width=1920&format=png&auto=webp&s=0d71294a64b36f0093f38c6d955aa5ad741ad396
The token purchase from TIDAL, a high-fidelity entertainment streaming service with over 3 million users globally, is the result of a partnership agreement to give artists listed on that service exclusive access to stream their content in the Sensorium Galaxy platform. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
Aside from TIDAL artists, Sensorium Galaxy works in close collaboration with Yann Pissenem, the mastermind behind Ushuaïa Ibiza and Hï Ibiza — two of the hottest nightlife hubs in the world. Dance superstar Sergei Polunin is also a supporter of Sensorium Galaxy, and his jaw-dropping performances are being recreated in virtual reality. The platform is scheduled for release in H1 2021.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by james14cunningham to CryptocurrencyICO [link] [comments]

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens

Celebrity Owned TIDAL Purchased $7 Million Worth of Sensorium Social VR Platform Tokens
SENSO, the in-platform token of Sensorium Galaxy, is suddenly in the spotlight following a $7 million purchase from TIDAL — global music and video streaming service co-owned by JAY-Z, Rihanna, Daft Punk, Lil Wayne, Chris Martin, and Calvin Harris.
The Sensorium Galaxy is a social VR platform where users can interact with each other in an immersive alternate universe. The platform works in close collaboration with world-famous artists and entertainment partners to make real-life events (concerts, dance performances, music festivals, art exhibitions, etc.) available in a globally accessible virtual setup.


The token purchase from TIDAL, a high-fidelity entertainment streaming service with over 3 million users globally, is the result of a partnership agreement to give artists listed on that service exclusive access to stream their content in the Sensorium Galaxy platform. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
Aside from TIDAL artists, Sensorium Galaxy works in close collaboration with Yann Pissenem, the mastermind behind Ushuaïa Ibiza and Hï Ibiza — two of the hottest nightlife hubs in the world. Dance superstar Sergei Polunin is also a supporter of Sensorium Galaxy, and his jaw-dropping performances are being recreated in virtual reality. The platform is scheduled for release in H1 2021.
“The Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way,” Mr. Tibon explained in a written statement.
Sensorium Corporation, the company that oversees the technological and business development of Sensorium Galaxy, was founded by Forbes-listed billionaire Mikhail Prokhorov in 2018. To date, the company has attracted over $100 million in private investments.
Sensorium sets itself the ambitious goal of taking user communications to the next level and ensuring their digital evolution in the new environment. The technological basis of the project is a combination of VR and AI technologies. “Sensorium Galaxy avatars constantly learn from users, learn about their actions and preferences, and can continue to exist autonomously, performing actions that match user behavior patterns,” explains Brian Keane, director of communications at Sensorium. “AI is a vital component of Sensorium Galaxy as it brings users closer to digital immortality – something that seemed impossible until recently,” he adds.
As is the case with most modern games and VR platforms, all transactions on Sensorium Galaxy are carried out using its own in-platform currency: SENSO token. The company plans to attract more than 1.8 million users by 2022, who will pay for premium accounts, avatar customization items, and event tickets exclusively with SENSO tokens.
The token is now available on the largest international exchanges Bittrex, KuCoin, Bitcoin.com, and HitBTC.
Source
submitted by james14cunningham to CryptoICO [link] [comments]

Bitcoin Billionaire Soundtrack (OST) - On the phone - ALL ERA Bitcoin Billionaire Soundtrack (OST) - Morning Encryption - MODERN ERA Bitcoin Billionaire Bitcoin Billionaire Subliminal with Isochronic Tones Bitcoin Billionaire

our partners use cookies to personalize your experience, to show you ads based on your interests, and for measurement and analytics purposes. By using our website and our services, you agree to our use of cookies as described in our Cookie Policy. Bitcoin Billionaires is one of the few books that talks about Bitcoin from the perspective of known personalities (with a non libertarian background) - Cameron and Tyler Winklevoss aka Winklevii. It gives a perspective that is not as concentrated on economics, technicals, and hype that most crypto books have. Bitcoin Billionaire Soundtrack by DVGmusic, released 10 November 2014 1. On the Phone 2. Morning Encryption 3. Keep Goin Buddy Chill, relaxing tones to sooth you while you mine bitcoins. Bitcoin Billionaire was made by Fizzpow and published by NoodleCake Studios Listen to your favorite songs from Bitcoin Billionaire by Shaddow Now. Stream ad-free with Amazon Music Unlimited on mobile, desktop, and tablet. Download our mobile app now. We designed Bitcoin Billionaire based on our own algorithms and projections to create a great Bitcoin investing machine. Spend a bit of time with Bitcoin Billionaire every day and set some of your funds aside for investing with the software. Since we make Bitcoin Billionaire using algorithms and projections that are proven to work, this takes a ...

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Bitcoin Billionaire Soundtrack (OST) - On the phone - ALL ERA

Provided to YouTube by Ingrooves Bitcoin Billionaire Subliminal with Isochronic Tones · Five Spiders Media Subliminals Bitcoin Billionaire Subliminal with Isochronic Tones - Single ℗ 2014 Mark ... ~~~ My English is not perfect ! ~~~ I recorded this soundtrack in game. I love so much this game since 2016-2017, so I wanted to share with you~ Era: ALL Name: On the phone Game: Bitcoin ... __count__/__total__ Where music meets your desktop Provided to YouTube by CDBaby Bitcoin Billionaire · Shaddow Bitcoin Billionaire ℗ 2017 Shaddow Released on: 2017-12-18 Auto-generated by YouTube. ~~~ My English is not perfect ! ~~~ I recorded this soundtrack in game. I love so much this game since 2016-2017, so I wanted to share with you~ Era: MODERN ERA Name: Morning Encryption Game ...

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